The Roxor Styler App was created in Unity and I worked on the UX/UI Design and implementation. I also worked on the retopology and creation for the 3D models. I used Zbrush for the stone with the log, I designed the Augmented Reality Marker (the graphic that tracks the AR position, it sits beneath the 3D print) (textured by Donovin Peterman, Application Developed by Davon Allen & James Williams).